Sniny (Snail Shiny)
Jun 11, 2020 11:17:19 GMT -5
Post by Artemis on Jun 11, 2020 11:17:19 GMT -5
Singular: Sniny
Plural: Sninies
Group: Snunch of Sninies
General Info: Sninies are alien molluscs, being longish invertebrates with soft, squishy bodies, protected by the shell that grows on their back. They have a tiny mouth, and will eat most plants, and sometimes bits of paper, fish flakes, or anything similar. They have four eye-stalks, sporting a simple beady eye at the end of each, that show no lights on nor anybody home behind their gaze. These eyestalks can extend and retract individually in response to various stimuli. They are borderline unsettling with how prehensile their eyestalks can be, and they can reach... farther than one would expect. Locomotion and other movement is not their strong suit, as sninies move as fast as your standard earth snail.
Sninies live everywhere with little trouble. Forests, beaches, underwater, in your freezer... They are both immortal and invincible, as far as anyone has been able to determine. It is possible for them to get ill, but their shells are harder than diamond or damascus steel or whatever a real hard thing is. They're harder than that. And also flexible. Sniny shells are weird, and actually the reason sninies are considered worth collecting. They come in every pattern, texture, colour, and shape-that-is-vaguely-round under the suns, up to and including somehow retracting into a tiny tuba. Or not so tiny. Sninies can be anywhere from the size of your thumbnail to the size of a cantaloupe. It's loosely tied to rank, with the largest being rarest and the littlest being commonest, but everything in the middle is a free-for-all.
Mating Info: Sninies don't have genders. Not consistently, anyway. They can change at will to suit who they are interested in mating with, or just random whimsy. A sniny that is feeling its biological clock will emit a strangely alluring scent; impossible to describe but distinctly musky and unique to them. Strangely alluring to their fellow sninies, that is, smells freakin' foul to most humanoids. Snuitors make their way there with all haste, and it's essentially a simple race of whoever gets there first being the winner.
Bonding Info: Like mating, it's basically a matter of first come, first serve. They don't have enough complex thoughts to be overly choosy. Except for their names -- all Sninies must have names starting with Sn-. It's the snaw (sniny law).
Plural: Sninies
Group: Snunch of Sninies
General Info: Sninies are alien molluscs, being longish invertebrates with soft, squishy bodies, protected by the shell that grows on their back. They have a tiny mouth, and will eat most plants, and sometimes bits of paper, fish flakes, or anything similar. They have four eye-stalks, sporting a simple beady eye at the end of each, that show no lights on nor anybody home behind their gaze. These eyestalks can extend and retract individually in response to various stimuli. They are borderline unsettling with how prehensile their eyestalks can be, and they can reach... farther than one would expect. Locomotion and other movement is not their strong suit, as sninies move as fast as your standard earth snail.
Sninies live everywhere with little trouble. Forests, beaches, underwater, in your freezer... They are both immortal and invincible, as far as anyone has been able to determine. It is possible for them to get ill, but their shells are harder than diamond or damascus steel or whatever a real hard thing is. They're harder than that. And also flexible. Sniny shells are weird, and actually the reason sninies are considered worth collecting. They come in every pattern, texture, colour, and shape-that-is-vaguely-round under the suns, up to and including somehow retracting into a tiny tuba. Or not so tiny. Sninies can be anywhere from the size of your thumbnail to the size of a cantaloupe. It's loosely tied to rank, with the largest being rarest and the littlest being commonest, but everything in the middle is a free-for-all.
Mating Info: Sninies don't have genders. Not consistently, anyway. They can change at will to suit who they are interested in mating with, or just random whimsy. A sniny that is feeling its biological clock will emit a strangely alluring scent; impossible to describe but distinctly musky and unique to them. Strangely alluring to their fellow sninies, that is, smells freakin' foul to most humanoids. Snuitors make their way there with all haste, and it's essentially a simple race of whoever gets there first being the winner.
Bonding Info: Like mating, it's basically a matter of first come, first serve. They don't have enough complex thoughts to be overly choosy. Except for their names -- all Sninies must have names starting with Sn-. It's the snaw (sniny law).
Snoyal
Snoyals are huge compared to the peasants of sniny kind. They have their own dim thoughts and don't care about yours. They do mindspeak, but only know one word: their own name. We haven't figured out how they learn their name instantly. Snagic, maybe?
3 psp
Snishop
Snishops can mindspeak. They can mindspeak at a rate of about one word a minute, and only single syllables. Why would anyone want this. It is unclear if they are any more intelligent than your average sniny, or snimply talkative.
2 psp
Snordy
Snordies are picky and fickle. They will drink only their favourite brand of bottled water, until they decide something else is their favourite and that is the only one they will drink. Food, beds, people... they are snubborn (snobbish and stubborn).
2 psp
Snight
Snights are unaware of the concept of self-preservation. Cross the road without looking either way. Eat poisonous shrooms. Sure. Whatever. Why not. On the plus side they'd rush into a burning building to save someone they like. On the down side they move as fast as any other sniny.
1 psp
Snook
Snooks are chonky sninies, and that's pretty much their defining characteristic. They move even less than the usual sniny, often choosing a favourite spot and staying there for days or weeks at a time. Oh, and they're poisonous, so they make great guards if you think you're going to have something valuable stolen by someone who licks anything in their way.
1 psp
Snawn
Snawns are small, plentiful, and completely interchangeable. They have next to no intelligence, and only sometimes follow directions, because they only sometimes understand them and only some of those times care to do what they're told. They're good at being alive and reproducing, like a slimy virus. Charming!
1 psp
Snoyals are huge compared to the peasants of sniny kind. They have their own dim thoughts and don't care about yours. They do mindspeak, but only know one word: their own name. We haven't figured out how they learn their name instantly. Snagic, maybe?
3 psp
Snishop
Snishops can mindspeak. They can mindspeak at a rate of about one word a minute, and only single syllables. Why would anyone want this. It is unclear if they are any more intelligent than your average sniny, or snimply talkative.
2 psp
Snordy
Snordies are picky and fickle. They will drink only their favourite brand of bottled water, until they decide something else is their favourite and that is the only one they will drink. Food, beds, people... they are snubborn (snobbish and stubborn).
2 psp
Snight
Snights are unaware of the concept of self-preservation. Cross the road without looking either way. Eat poisonous shrooms. Sure. Whatever. Why not. On the plus side they'd rush into a burning building to save someone they like. On the down side they move as fast as any other sniny.
1 psp
Snook
Snooks are chonky sninies, and that's pretty much their defining characteristic. They move even less than the usual sniny, often choosing a favourite spot and staying there for days or weeks at a time. Oh, and they're poisonous, so they make great guards if you think you're going to have something valuable stolen by someone who licks anything in their way.
1 psp
Snawn
Snawns are small, plentiful, and completely interchangeable. They have next to no intelligence, and only sometimes follow directions, because they only sometimes understand them and only some of those times care to do what they're told. They're good at being alive and reproducing, like a slimy virus. Charming!
1 psp